Overtaq Overtaq
Cognitive · REAL-TIME STRATEGY · LADDER PLAY

StarCraft II: machine Grandmaster against human Ranked ladder

DeepMind’s AlphaStar reached Grandmaster on the public StarCraft II ladder on 30 October 2019, ranking above 99.8 per cent of ranked players with all three races, under camera-view observation, a capped action rate and an enforced reaction delay. It is a percentile result against the ladder population, not a match win over the single strongest human.

VERIFIEDBROADCONFIRMED CHECKED 23 AUGUST 2026
Machine
Grandmaster
AlphaStar
UNITED KINGDOM · UNITED STATES
Human
Ranked ladder
The Battle.net ranked player population
MULTINATIONAL
Crossed
2019
Machine passed the best humans in a refereed contest.

The record in full

Human and machine benchmark detail for StarCraft II
DisciplineStarCraft II REAL-TIME STRATEGY · LADDER PLAY
What is measuredRanked ladder standing against the human player population
Human benchmarkRanked ladder — The Battle.net ranked player population, European servers
MULTINATIONAL · 30 OCTOBER 2019 · BLIZZARD BATTLE.NET LADDER
Machine benchmarkGrandmaster — AlphaStar
30 OCTOBER 2019 · BLIZZARD BATTLE.NET LADDER
Attributed toGoogle DeepMind UNITED KINGDOM · UNITED STATES
DifferenceNo single comparable number. The machine passed the best humans in a contest with an unambiguous result.
Crossover30 October 2019 — AlphaStar reaches Grandmaster on the public ladder
AlphaStar ranked above 99.8% of ranked human players on the European servers, playing all three races.
Verification statusVERIFIED Verified
Comparability statusBROAD Broadly comparable
Overtaq classificationCONFIRMED A machine passed the human benchmark in a contest or measurement Overtaq judges both well evidenced and legitimately comparable.
Data last checked23 AUGUST 2026

Conditions and comparability

Machine conditions

Played anonymously on the public ladder under human-like constraints: camera-view only, capped actions per minute, and a reaction delay. Reached Grandmaster with all three races, above 99.8% of ranked players.

Why this is broadly comparable

The constraints are what make this credible: camera-view observation, capped action rate and an enforced reaction delay, on the public ladder rather than a curated exhibition. It is a percentile result, not a match win over the single best human — Overtaq records it as such.

Machine progression

2 recorded results. Overtaq keeps every published result rather than only the current best, so the frontier can be read as a history. This table is the full data behind the chart on the interactive record.

DateResultSystemStatusNote
24 January 2019 Beats TLO and MaNa 10–1 AlphaStar
DeepMind
REPORTED MODIFIED An exhibition series against two professionals. The agent had full-map observation rather than a camera view, and MaNa won the one game played under camera constraints.
30 October 2019 Grandmaster, top 0.2% of ladder CROSSING AlphaStar Final
DeepMind
VERIFIED BROAD The crossover, under camera-view and action-rate constraints on the public ladder.

Evidence

2 sources. Every source is a direct link to the primary record where one exists; where Overtaq has not been able to confirm an exact permanent URL, the entry says so rather than linking to a search page.

What is still missing

  • No formal match has been played between a leading StarCraft II agent and the top-ranked human professional. The crossover is a ladder percentile, not a title.

Share record

Shared links point at the permanent record URL https://overtaq.com/starcraft-2, which does not change when the machine record holder does.

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Social cards

Every record is rendered into four formats in both themes from the same data, so the verification and comparability status travels with the numbers wherever the card is posted.

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